Showing posts with label industry. Show all posts
Showing posts with label industry. Show all posts

Thursday, June 16, 2011

How Mobile Gaming Will Re-Shape The Industry (Again)


They're a growing threat, these simple games with their simple designs, simple controls, and simple graphics. They don't offer the full, premium experience that the real gamers want. They aren't hardcore enough. They aren't serious enough. They're just too... casual.





In the '90s these were all complaints used to describe the strengthening console menace. Back then, a younger me squandered his meager income at the local Babbage's or Electronics Boutique, stores full of PC games in cardboard boxes -- console titles relegated to a few little shelves. It wouldn't take long for those consoles to take over those stores and, along the way, the entire industry. Between just 1998 and 2006 console software sales more than doubled, from $2.5 billion to $6.7 billion, while PC game sales dropped from $1.8 billion to $970 million. Even the FPS, once exclusive domain of the PC, is now a console enterprise, with Call of Duty: Black Ops launching on 4.9 million sales on the Xbox 360 and PS3. The PC version, meanwhile, sold less than 400,000 copies (the NPD lumped them in with sales of the Nintendo DS and Wii versions).

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How Mobile Gaming Will Re-Shape The Industry (Again)


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Thursday, May 26, 2011

With Mobile Payments, Now We're Going To See Who Really Has The Power In The Mobile Industry (GOOG, AAPL)


andy rubin

Google formally announced its entry into mobile payments today, a "Wallet" service backed by Citi, MasterCard, Sprint, VeriFone, and other players in the tech and finance industries.

Basically, you'll be able to use your phone to pay for stuff by touching it to a credit card terminal. Cool.

Before you know it, however, Google Wallet will probably have a bunch of competition, from the likes of:

  • Apple and other cellphone makers
  • AT&T, Verizon, and T-Mobile, which have teamed up for a payments service called Isis
  • Banks or credit card companies
  • Companies like Square or PayPal that want to get involved in mobile payments

The early winners and losers should tell us a lot about who currently holds the most power in the mobile industry: Consumers, handset companies, OS companies, carriers, software makers, integrators, or a combination.

For example, will a Verizon Droid phone by Motorola support Verizon's payments system by default, Google's, Motorola's, a different service, a combination, all, or none?

More important: Which service, if any, will people actually use?

Over the next couple of years, we'll start to see 1) if consumers actually care about mobile payments, 2) which payments services and models they end up choosing, and 3) if that's because they're the best or because they're the ones with the strongest backers.

A lot of money and a lot of data are at stake, and everybody wants it. So it's going to be a very interesting battle to watch.

Read: Microsoft's Real Windows Phone 7 Problem: Nobody Cares

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With Mobile Payments, Now We're Going To See Who Really Has The Power In The Mobile Industry (GOOG, AAPL)


Backlink: http://feedproxy.google.com/~r/typepad/alleyinsider/silicon_alley_insider/~3/Yxvc9tLtD-U/mobile-payments-2011-5

Friday, May 20, 2011

Amazon: The Book Industry “In a Box”?

While most thought the biggest news out of Amazon’s e-book business this week was the revelation that e-books now eclipse print books, it was actually the launch of the company’s second genre imprint in the span of two weeks (and fifth imprint overall) that’s the bigger deal.

Amazon: The Book Industry “In a Box”?


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Saturday, May 7, 2011

Is the Gaming Industry Moving Online Too Fast?

RyanDJ writes with his reaction to the Sony PSN outage, wondering if our rush to online services and digital distribution for games is a bit too enthusiastic. "I love technology, I just want it to slow down. I know I sound like an angry old 'get off my lawn' kind of guy right now, but until my 8-bit Nintendo dies from plastic corrosion and age, it will continue to play any game I find just as it was supposed to. Online dedicated games, one day, will lose servers. System crashes, such as the Sony problem, will cause interruptions. I feel if we don't slow down, stabilize the current technology and ensure its safety, find ways to guarantee that items bought are permanently owned even without a physical copy, we might see a company such as Nintendo saying that online isn't worth it!"

Read more of this story at Slashdot.




Is the Gaming Industry Moving Online Too Fast?


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Thursday, April 28, 2011

The Ad Technology Industry Is Full Of Walking Dead Companies

Every year, San Francisco is abuzz with hope and opportunity as thousands of ad technology executives pour into a few square blocks around the Moscone Center to try and turn technology dreams into riches. On the inside of the convention center, an odd assortment of e-mail and affiliate marketing tools vie for the jaded eyes of direct marketers. On the outside, more seasoned media technology executives find themselves in and out of luncheons and panel discussions, mostly trying to figure out the real time landscape, and the data surrounding it.

There is a lot of high-risk venture capital fueling the ad technology business, as a very crowded LUMA map can attest. The Kawaja logo vomit slide never seems to shrink, although the dotted red lines indicating acquisitions appear from time to time. Burst Media is probably getting updated on the map as we speak.  Its recent acquisition by Blinkx at a 1-time gross revenue valuation is a stinging reminder that not all dreams (even those with scale) turn to gold. Despite reaching some 61% of the US Population, Burst lost $3M in its last year as an independent operation.

At the recent AdWeb 3.0 conference, venture investors Josh Stein of Draper Fisher Jurvetson (Glam, Skype, Baidu, Targetcast, Cafe Mom) and Jon Soberg of Blumberg Capital (Legolas, HootSuite, DoubleVerify) talked about what is getting VCs excited in the space…and those companies that are not. Obviously, mobile is seeing an influx of early stage capital as the stage is just being said for next generation media technology applications.

For Stein, “the engagement in mobile is extreme—you may only be getting 3 minutes [of a consumer’s attention], but its full engagement.” Video is also an area that will see significant investment capital as more and more video content finds its way onto other screens. YouTube’s recent moves with “Next” around original content creation were cited as positive. Also mentioned was the growing area of social curation of video content (using social media technology to make sense of the potentially thousands of “channels” in the ether).

On the other side, Stein questioned the “long term economics” of Groupon and its many clones and also wondered aloud whether “’checking in’ is a long-term, sustainable” business model.  An audience member also inquired whether we are currently “in a bubble” in terms of media technology, but the question was quickly dismissed. Unlike real financial bubbles that sweep up pension funds and real estate, “this bubble will likely pop on VCs…not consumers.” I suppose that is refreshing enough for the average consumer, but for many of the technology executives at AdTech, I think there is significant fear of being popped along with their companies.

That leads me to the heart of the conversation: what our venture capital friends thought of the crowded ad technology landscape, and their assessment of the companies within it. Jon Soberg seems to think that there are a lot of “walking dead” companies on the LUMA map: those companies that “can get quickly acquired by Google for $10 or $20 million, but don’t move the needle for venture investors.” Looking at the LUMA map, I think it is hard to argue with Jon.

There are a lot of hands in the middle of the transaction between advertiser and publisher, and many of the companies therein aren’t adding as much value as they are taking out. The difference between truly valuable and exciting companies can easily be summed up by one word: disruption. In other words, is your company’s technology doing something completely different and revolutionary, or is your company merely adding another incremental improvement or technology layer on an existing process?

It seems like most companies in the middle of the map are the type of companies that are walking dead. “Nice to have” technology rather than “must have” technology that will drive our business forward. So, what advice does the investment company have for the current companies in the space—and those that are looking to raise capital and jump into the crowded ad technology pool?

n  Disruption: As Soberg points out, “it’s not about shaving at the margins, it’s about disruption.” For Soberg, the value of facilitating real time media trading is interesting, but is being “squished out,” making it entirely possible for companies to “arbitrage themselves out of existence.” For me, this simply means that being a bolt-on technology for media trading is not the path to riches, only the path to a low-value exit. Your technology must create value with your data, rather than simply creating more of it.

n  Publishing:  How can technology add value to the media transaction to publishers? This is an area ripe for investment and plenty of high value exit potential. In a world of highly commoditized inventory, where publishers have (foolishly) undervalued and overexposed their inventory, technology has a chance to fix things. How can the recent “app” revolution (where people actually pay for content) “reset” online publishing, and start to create higher value inventory? Glam and Tremor were cited as two companies that “add value in the middle of the transaction.”  Technology that enables publishers to “figure out” mobile and video (rather than just helping them sell more remnant inventory) are going to win.

n  Creative: One quote that struck me was Josh Steins’ excellent observation that “the Madmen [advertising] model wasn’t efficient…but it was profitable.” In other words, much of the magic and creativity in advertising has been replaced by technology, but technology isn’t what makes advertising effective. It’s ideas. Absolut bottles represented in every way possible…subservient chickens…the things which get and keep our attention. Maybe technology will standardize a good part of the transactional process of advertising, but the real winners in the ad tech space will be those technologies that help agencies put their focus back on creativity, rather than figuring out month-end billing and reconciliation.

It’s a crowded landscape out there, and there are many more red dotted lines to be added to the LUMA map. The ones that offer disruptive technology ideas that start returning value back to the advertisers and publishers, and away from the murky middle, will be the ones that avoid death…or “walking death.”

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The Ad Technology Industry Is Full Of Walking Dead Companies


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Thursday, March 31, 2011

How to Track the Future of the Music Industry

There is simply nothing like Twitter for being a fly on the wall. People sit at work and tweet about what they're doing. They tweet at night, they tweet in the morning and they tweet a lot on the weekends - find a vein of good tweets from a group of people you want to learn from, watch it over time and the world is your oyster.

That's my theory, anyway. One of the things I'm interested in tracking are the streaming music services. So tonight I built a Twitter list of people who work at Rdio, Pandora, Mog and Spotify. (Then I remembered Grooveshark!) Give it a click and you can follow it too. I'll show you how I made it below - and of course this process could be applied to any field.

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Step 1 - I knew where the list of Rdio staff members was, because I had asked my darling virtual assistants at FancyHands by email to find it for me a few weeks ago. So tonight I sent that link to them as an example and asked them to find similar lists of staff members curated by other companies in the space. I asked for Pandora, Spotify and Mog. I remembered Grooveshark later.

Becky from Fancyhands sent me back great links for lists to Pandora and Spotify right away. The list she sent from Mog wasn't so great but no one appeared to have made a list of Mog employees yet.

Step 2 - I made a list of Mog employees by searching for them on LinkedIn. Then I trained the point-and-click database creation tool Needlebase to go to that search result page URL, click through each person's profile link, check and see if they had a Twitter profile linked there and if so scrape it for me. (My tutorial.) I created a new list of Mog employees myself and added each of those people to it.

Step 3 - I only had a small handful of Mog employees so far and I knew there were more on Twitter, so I searched for mentions of Mog in Twitter bios using Twellow. At that point I had 8 Moggers and was ready to move on with my life. Then I remembered Grooveshark and saw that they had a nice staff list they had created themselves.

Step 4 - I was complaining on Twitter today about how hard it is to splice multiple Twitter lists together and my new pal David McKinney said "try Formulists!"

I did and it was AWESOME. Click click boom, thank you Formulists, here now is a list of exactly 140 people (coincidence!) on staff at the 5 leading streaming music services:

Streaming Music Industry People

Give that link a click, follow the list, then either visit the link on your Twitter page or add it as a column in Tweetdeck or Seesmic and just like that, you'll have a front row seat for conversations between some of the hippest cats online. Hey, Team Rdio, thanks for the music - I'm so happy I subscribed!



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How to Track the Future of the Music Industry


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