Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Friday, June 10, 2011

Facebook Buys A Design Focused Mac Startup


Mark Zuckerberg

In a talent and design-focused acquisition, Facebook has bought Netherlands startup Sofa, which made Mac software and design projects, the company announced on its blog.

Sofa has won two Apple Design Awards and made very well-regarded, design-focused software like Checkout, a point-of-sale system for the Mac. Sofa says that it is "committed to securing a great future" for its apps "outside Sofa." The team will be moving to Palo Alto.

It's interesting and pretty great that Facebook acq-hired a team better known for design than for raw technology. It's consistent with Facebook and CEO Mark Zuckerberg's emphasis on product and design. It's also the kind of stuff Google should do more. 

Don't Miss: Why Google Is A Fungus And What Facebook Has To Do Next →

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Facebook Buys A Design Focused Mac Startup


Backlink: http://feedproxy.google.com/~r/typepad/alleyinsider/silicon_alley_insider/~3/Qrz_BYbAcRU/facebook-buys-a-design-focused-mac-startup-2011-6

Tuesday, May 17, 2011

Boticca Brings Etsy’s Model to High-End, Global Design

Boticca.com, an online marketplace connecting high-fashion,independent jewelry and accessories designers with fashonistas looking for hand-crafted Czech Crystal collar necklaces and gold-foil-and-pearl jellyfish rings, has received $2.5 million in funding. The Series A round comes from both international and Silcon Valley investors.

Boticca Brings Etsy’s Model to High-End, Global Design


Backlink: http://feedproxy.google.com/~r/OmMalik/~3/MWdiGNkMY3s/

Thursday, February 10, 2011

Twitter for Android App Update Released, Gets ‘New Design, Universal Search’ and More! Features

Twitter for Android is one of the fastest growing Twitter applications and now it's among the top five -- along with twitter.com, m.twitter.com (mobile web site), Twitter for iPhone and Twitter for Blackberry.

Twitter for Android App Update Released, Gets ‘New Design, Universal Search’ and More! Features


Backlink: http://feedproxy.google.com/~r/DTWB/~3/RyKC3hNM7Po/

Sunday, November 28, 2010

Comment on iPad App Design: River of News vs. Twitter by Toby

I wasn't convinces by the Twitter iPad app at first (like everyone else, it seems). Now I've given it a chance I have to say I think it's one of the nicest UIs I've ever used. Given its functionality, I find it incredibly simple and intuitive to use. I think it uses the iPad's features excellently without being gimmicky, and I think as the iPad slowly replaces laptops for more and more tasks, this is exactly the kind of app we need to be seeing more of. What I love about this app is the visual history. The panes show you where you've been. Surely better than a back button, a list, or nothing at all; especially when the might of Twitter lies in its massive network of simple information. It's a tidy way to separate threads of information. The panes function as tabs or windows may on a desktop browser. And dismissing them to leave you with the main pane is always just a flick away (I love that icon, and the gesture and metaphor is consistent with the ingenious way to refresh). Composing a new message doesn't clear what you were previously doing, but instead pushes it aside, ready for you to go back to for reference or once you're finished. I strongly recommend anybody with an iPad who's into Twitter to give this app a good test drive before giving up on it.

Comment on iPad App Design: River of News vs. Twitter by Toby


Backlink: http://gigaom.com/apple/ipad-app-design-river-of-news-vs-twitter/#comment-526060

Friday, November 26, 2010

Lifestyle design and location-independent entrepreneurialism

Finally, someone has said it: lifestyle design is a load of rubbish.

The video below comes from Chris over at My Egg Noodles and the phrase used is actually BS. While his language is pretty strong, I completely agree with Chris on calling this out.

Tags: work Rant life in thailand moving to thailand

Lifestyle design and location-independent entrepreneurialism


Backlink: http://www.blogcatalog.com/search/frame?term=location&id;=a2be86503557d347c03a150cdbeb22c5

Sunday, November 21, 2010

Microsoft Says Kinect Left Open By Design

kai_hiwatari writes "Around two week ago when Adafruit announced a bounty for developing an open-source driver for the Kinect, Microsoft made it clear that they didn't condone it. Now Microsoft seems to have realized the potential of their device and has made a U-turn. Alex Kipman, Xbox Director of Incubation, now says that they left the Kinect open by design. Kipman said, 'What has happened is someone wrote an open-source driver for PCs that essentially opens the USB connection, which we didn't protect, by design, and reads the inputs from the sensor.'"

Usability, Good Geo Design, and Keeping it Simple

I’ve noticed recently that the topic of usability has been very popular, particularly as a topic of presentations at conferences, lightning talks, and un-conferences. For the consultant, contractor, or developer this subject is huge and in my mind needs to be given serious consideration. There’s many fine geo developers amongst us, many with great ideas [...]

Post originale: http://blog.gisuser.com/?p=8107

Microsoft Flips Back on Kinect Hacking, Says Kinect Interface Was Left Unprotected ‘By Design ‘

Microsoft today changed its stand about the open-source community finding new uses for its Kinect device, a Microsoft representatives in a National Public Radio's "Science Friday" said that the company's Kinect motion-controller was left open by "design," tweeted a "Science Friday" staff:

Thursday, November 11, 2010

Recycling by Design: Students Create a Recyclable Laptop [VIDEO]

by Nino Marchetti

A class of Stanford University graduate students recently created a prototype of a computer laptop which can much more easily be broken down for recycling than notebook computers on the market today. The Bloom laptop, as it is called, earned the students an Autodesk Inventor of the Month award for October, as the students designed the laptop concept using Autodesk software. The students, as part of Stanford's ME310 course, wanted to tackle a problem around e-waste that, for example, saw 1.9 to 2.2 million tons of electronics becoming obsolete in 2005, with only 345,000 to 379,000 tons of it being recycled. The task assigned to these students by their professor was to "create a recyclable consumer electronics product that makes electronics recycling a simpler, more effective and engaging process." This laptop concept effectively does this, sporting a modular design that can easily be separated into different material types - such as plastics, metals and circuitry - for easier recycling. It is said the Bloom laptop idea "can be disassembled in just two minutes, without tools and in just 10 steps. By comparison, a commercially available laptop takes about 45 minutes to disassemble, requires three separate tools and involves as many as 120 steps." Also of note with this easy-to-dissemble design is a keyboard and track pad that can be detached to allow for improved ergonomics; and also an easier process "to repair and upgrade components over the lifetime of the product, so that buying a computer is no longer a singular investment, but a longer-term relationship between the consumer and the service provider." "Consumer electronics waste is a significant and growing problem," said Robert Kross, senior vice president, Manufacturing Industry Group at Autodesk, in a statement. "These students are facing that issue head-on with their innovative Bloom laptop prototype. It's encouraging and exciting to see college students embrace Digital Prototyping to tackle the sustainability challenges of our times." Reprinted with permission from EarthTechling

Post originale: http://featured.matternetwork.com/2010/11/recycling-by-design-students-create.cfm

Wednesday, October 27, 2010

Like to Design? You May Excel in a Career in User Experience Design

Have you ever been frustrated by the way something works - like a website, an appliance, or software app - and thought to yourself: "Geez, I could do a much better job designing this?" Maybe you should be a user experience designer. Everything we touch and interact with gives us some kind of a user experience, and getting that experience right is a make-or-break proposition that requires a very particular kind of expertise.

Like to Design? You May Excel in a Career in User Experience Design"To me, user experience design involves making a conscious decision during the design process to think about how the user of your product is going to perceive the experience," says Gary Smith, a 24-year veteran experience design at companies including Autodesk and Intergraph.

Thinking about and implementing a design using a broad spectrum of tools and techniques is what user experience design, or UX, is all about. It'is not the same as user interface design.

Whitney Hess, a noted UX expert and prolific blogger on the subject writes:

"It's not uncommon to confuse 'user experience' with 'user interface' - after all it's a big part of what users interact with while experiencing digital products and services. But the UI is just one piece of the puzzle."

Hess also stresses that UX isn't just one milestone in the product development process, but a part of every step. "We need to keep listening and iterating. It doesn't have to be a rigid process, but it does need to exist."

Says Smith: "You can easily design an interface to a software product, or even a physical product, without regard to how the user will experience it." UX is at a higher and more holistic level that involves information architecture, interaction design, visual design and prototype engineering.

UX Expert Skills

The skills a UX expert needs to master vary. "Today, companies posting UX positions are often looking for an individuals who will put a front end on a website, and usually want him to do both the design and coding using tools such as JavaScript, CSS, Flash, Silverlight, Ajax or Cocoa, Smith says. "But again, don't confuse this sort of work with the work associated with the creation of a standalone software app," he emphasizes. It's about the overall experience and not the click-by-click functionality.

Wallace Jackson, a UX Designer for immersive 3D virtual worlds and CEO of Mind Taffy Design says, "open source is where it's going." He cites many of the same tools as Smith, but adds XML, Python, Lua, JavaFX and JavaTV to the list.

And it's not just on the desktop. The inherent constraints of small mobile devices have opened up a new set of UX issues. "A good user experience is required for this new generation of mobile apps - just as it's required for any app," says Smith. "In theory, there should be no difference in the design process." What will differ is how UX experts apply their design philosophies given the particular needs and constraints of mobile devices.

eyond coding, UX can also encompass psychology and the burgeoning science of Human-Computer Interaction. "When I started doing my design work, a specific position with 'user experience' in the title didn't exist at many companies," Smith recalls. "Microsoft's apps were typically used as the model since most apps were being targeted at Windows PCs. With a number of Human-Computer Interaction courses now offered by universities, many of today's UX professionals have degrees in cognitive psychology or some other ethnographic background. But ultimately, creating a good user experience is all about understanding your users."

Given the multiple disciplines UX encompasses and the unique way of thinking it requires, it's obviously not for everyone. But if you have the ability to listen and understand a customer's problem, the skill to identify and synthesize patterns among them, the creativity to propose effective and efficient solutions, as well as an artistic flair, you might find success in this fascinating and challenging field. 

-- Chandler Harris 



Post originale: http://career-resources.dice.com:80/articles/content/entry/like_to_design_you_may