Showing posts with label been. Show all posts
Showing posts with label been. Show all posts

Sunday, November 14, 2010

Social Gaming: Where We’ve Been, and Where We’re Headed

So there was this guy named Ken who was working a 9-to-5 at some giant software company writing tons of code for something whose importance and value was exceeded only by its monotony. Ken's wife, Roberta, had been playing some newfangled PC game and thought to herself, "Man, this game sucks! Ken and I should totally make a better one!" The husband-and-wife team then worked nights and weekends for three months building a game. The final product? Mystery House. And it was awesome. On the heels of this success, they raised money, made more hit games, and eventually sold their gaming empire for $1.5 billion. For those of you who aren't familiar with this story, it could just as well be the founding story of a Playfish or a Zynga today. But this is the story—or my version of it—of the founding of Sierra Online back in the '80s. It was an exciting time back then. Technology had enabled game developers to develop new game mechanics and immerse players in new worlds in ways that had never been imagined before. And the best part? A husband-and-wife team could work nights and weekends and knock out a meaningful and entertaining game in three months.

Post originale: http://feedproxy.google.com/~r/Techcrunch/~3/ygglek7rEhY/

Friday, October 29, 2010

The iPad Has Been Good to Us, Sprint CEO Said

Dan Hesse, CEO of Sprint, in an interview said that "most iPads being sold are of the WiFi variety, and as a result the company has seen an uptick in demand for its Overdrive (3g/4g) MiFi wireless-hotspot device, as people use it to connect their iPads to Internet when on the go."

Wednesday, October 27, 2010

Sony's PlayStation Phone Would Have Been Cool Four Years Ago (SNE, AAPL, GOOG)

Sony PlayStation phone

The Sony PlayStation phone is finally, actually a reality, judging by photos leaked to Engadget. Could you wake us up when it matters?

The truth is that the PlayStation phone is so past its due date that no one is going to care besides a small population of PlayStation Portable addicts. The mobile gaming industry has picked up and moved on, and now Apple's iOS and even Google's Android operating system are all most casual gamers need to play games on-the-go.

Even Facebook's secret phone sounds like a more exciting mobile gaming platform than some PlayStation phone.

Sometime in 2006, when I was a cub reporter at Forbes.com, I attended a media breakfast roundtable at Sony's NYC building with Sony executives. It was a semi-regular event, and I was the youngest person there, so it was pretty fun.

I asked the execs: Since Sony has all these amazing assets -- PlayStation gaming, sexy Vaio computers, neat digital cameras, the Walkman legacy, the huge music and content business, and the Sony Ericsson mobile partnership, when is Sony going to line everything up and make the best gaming/multimedia/Internet/smartphone in the world?

I don't remember the exact answer, but I think it was something along the lines of: We know we have all these businesses, they should probably work together more, but we're really excited about what Sony Ericsson is working on. Or something predictable like that.

The point is, the folks weren't jumping out of their seats at the idea that Sony's PlayStation -- arguably its most successful brand since the Walkman -- should be stamped on a phone. And now you see why: Because it takes half a decade to get anything done at Sony.

Meanwhile, Apple announced the iPhone several months later in January 2007, and totally revolutionized the industry. Everything that Sony and Sony Ericsson and every other mobile-phone player thought they knew about phone software and hardware was suddenly wrong.

Since then, Apple has forged ahead in mobile gaming, getting studios like Electronic Arts and Take-Two to make games for the iPhone that look better than most anything you'd need to play on a PlayStation Portable. Now Apple is getting into social gaming. And, as you've seen, it has taken the industry many years -- some companies, like Sony, longer than others -- to figure things out.

Sony is basically at square one right now, and most people just won't care. A PlayStation phone may have been cool four or five years ago, before anyone had ever heard of an iPhone, App Store, or Android -- back when Nokia was messing around with the N-Gage. But now it just shows how slow and hamstrung that Sony is.

Unless there's something we don't know about -- an amazing feature, or an amazing price, or something else -- it's hard to imagine that this phone is going to be a hit.

Read: 10 Apple TV Apps We Can't Wait To Use

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Post originale: http://feedproxy.google.com/~r/typepad/alleyinsider/silicon_alley_insider/~3/8WqABm5YUek/sonys-playstation-phone-would-have-been-cool-four-years-ago-2010-10

Saturday, October 16, 2010

TripTrace: A Place Book For Where You’ve Been And Where You’re Going

Back in August, we got word that a startup called PlaceBook was being bullied by Facebook into changing their name. Obviously, a lot of companies are trying to ride on the coattails of Facebook now given the social network's massive success, but in the case of PlaceBook, their name really just perfectly describes their service — more on that in a second. Still, Facebook lawyered up and PlaceBook founder Michael Rubin had to make a decision: fight or survive. He chose the latter. PlaceBook is now known as TripTrace. Still in private beta, it's a service that allows you to note places around the world you've been to. And places you'd like to go to in the future. All of this is done in two books (dare I call them "Place Books"?): your Atlas (places you've been), and your Travel (places you want to go). There's a heavy emphasis on maps in these books, and all of your places are marked by pins (red for where you've been, blue for where you're going).

Post originale: http://feedproxy.google.com/~r/Techcrunch/~3/uooOOuFOCrg/